In terms of cost, pricing clearly is a genuine issue here and the price of GTX 1060 Max-Q is simply ridiculous. For the most part, the GTX 1060 Max-Q is still capable of playing modern games, but you would have to reduce settings to sustain those higher framerates. If keeping graphics quality settings closer to ultra or high is important, there are a few options for upgrades. In terms of memory, the GTX 1060 Max-Q 's 6144 MB RAM is more than enough for modern games and should not cause any bottlenecks.
NVIDIA GeForce GTX 1060 Max-Q | ||
Price | $ 1,185.0 | |
Year | 2017 | |
Maximum Recorded Temperature | 76C | |
Max Fan Noise | 47.1dB | |
Recommended Power Supply | 80W | |
Benchmark CPU | Intel Core i7-6700K @ 4.00GHz ($334.99) *closest mobile equivalent* | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 50.2 FPS | |
Average 1440p Performance | 36.3 FPS | |
(Ultrawide) Average 1440p Performance | 31.0 FPS | |
Average 4K Performance | 21.6 FPS | |
Memory | 6 GB | |
1080p Cost Per Frame | $ 23.6 | |
1440p Cost Per Frame | $ 32.6 | |
(Ultrawide) 1440p Cost Per Frame | $ 38.2 | |
4K Cost Per Frame | $ 54.9 | |
Series | GTX 1060 Max-Q | |
Variant | NVIDIA GeForce GTX 1060 Max-Q | |
Overall Combination Score | 43/100 | Acceptable |
Outputs | No outputs |
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Power Connectors | None |
Slot Width | MXM Module |
TDP | 80 W |
Boost Clock | 1480 MHz |
---|---|
GPU Clock | 1063 MHz |
Memory Clock | 2002 MHz 8008 MHz effective |
Bus Interface | PCIe 3.0 x16 |
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Generation | GeForce 10 Mobile |
Production | Active |
Release Date | Jun 27th, 2017 |
Reviews | 117 in our database |
CUDA | 6.1 |
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DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Vulkan | 1.1.103 |
Architecture | Pascal |
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Die Size | 200 mm² |
Foundry | TSMC |
GPU Name | GP106 |
GPU Variant | N17E-G1-A1 |
Process Size | 16 nm |
Transistors | 4,400 million |
Bandwidth | 192.2 GB/s |
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Memory Bus | 192 bit |
Memory Size | 6 GB |
Memory Type | GDDR5 |
L1 Cache | 48 KB (per SM) |
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L2 Cache | 1536 KB |
ROPs | 48 |
SM Count | 10 |
Shading Units | 1280 |
TMUs | 80 |
FP16 (half) performance | 59.20 GFLOPS (1:64) |
---|---|
FP32 (float) performance | 3.789 TFLOPS |
FP64 (double) performance | 118.4 GFLOPS (1:32) |
Pixel Rate | 71.04 GPixel/s |
Texture Rate | 118.4 GTexel/s |