In terms of cost, pricing clearly is a genuine issue here and the price of GTX 1080 Max-Q is simply ridiculous. In terms of memory, the GTX 1080 Max-Q 's 8192 MB RAM is more than enough for modern games and should not cause any bottlenecks.
| NVIDIA GeForce GTX 1080 Max-Q | ||
| Price | $ 1,955.0 | |
| Year | 2017 | |
| Maximum Recorded Temperature | 83C | |
| Max Fan Noise | 51.6dB | |
| Recommended Power Supply | 150W | |
| Benchmark CPU | Intel Core i7-6700K @ 4.00GHz ($334.99) *closest mobile equivalent* | |
| CPU Impact on FPS | + 0.0 FPS | |
| CPU Impact on FPS % | 0.0% | |
| Benchmark Quality Settings | Ultra Quality Settings | |
| Average 1080p Performance | 82.2 FPS | |
| Average 1440p Performance | 60.6 FPS | |
| (Ultrawide) Average 1440p Performance | 51.8 FPS | |
| Average 4K Performance | 36.2 FPS | |
| Memory | 8 GB | |
| 1080p Cost Per Frame | $ 23.8 | |
| 1440p Cost Per Frame | $ 32.3 | |
| (Ultrawide) 1440p Cost Per Frame | $ 37.7 | |
| 4K Cost Per Frame | $ 54.0 | |
| Series | GTX 1080 Max-Q | |
| Variant | NVIDIA GeForce GTX 1080 Max-Q | |
| Overall Combination Score | 58/100 | Acceptable |
| Board Number | E2915 SKU 10 |
|---|---|
| Outputs | No outputs |
| Power Connectors | None |
| Slot Width | MXM Module |
| TDP | 150 W |
| Boost Clock | 1468 MHz |
|---|---|
| GPU Clock | 1290 MHz |
| Memory Clock | 1251 MHz 10008 MHz effective |
| Bus Interface | PCIe 3.0 x16 |
|---|---|
| Generation | GeForce 10 Mobile |
| Production | Active |
| Release Date | Jun 27th, 2017 |
| Reviews | 183 in our database |
| CUDA | 6.1 |
|---|---|
| DirectX | 12.0 (12_1) |
| OpenCL | 1.2 |
| OpenGL | 4.6 |
| Shader Model | 6.4 |
| Vulkan | 1.1.103 |
| Architecture | Pascal |
|---|---|
| Die Size | 314 mm² |
| Foundry | TSMC |
| GPU Name | GP104 |
| GPU Variant | N17E-G3-A1 |
| Process Size | 16 nm |
| Transistors | 7,200 million |
| Bandwidth | 320.3 GB/s |
|---|---|
| Memory Bus | 256 bit |
| Memory Size | 8 GB |
| Memory Type | GDDR5X |
| L1 Cache | 48 KB (per SM) |
|---|---|
| L2 Cache | 2 MB |
| ROPs | 64 |
| SM Count | 20 |
| Shading Units | 2560 |
| TMUs | 160 |
| FP16 (half) performance | 117.4 GFLOPS (1:64) |
|---|---|
| FP32 (float) performance | 7.516 TFLOPS |
| FP64 (double) performance | 234.9 GFLOPS (1:32) |
| Pixel Rate | 93.95 GPixel/s |
| Texture Rate | 234.9 GTexel/s |