In terms of cost, pricing clearly is a genuine issue here and the price of GTX 1080 Mobile is simply ridiculous. In terms of memory, the GTX 1080 Mobile 's 8192 MB RAM is more than enough for modern games and should not cause any bottlenecks. In short the performance is exceptional, there's no question that this is one of the most powerful single GPU out there in 2016 .
NVIDIA GeForce GTX 1080 Mobile | ||
Price | $ 1,857.0 | |
Year | 2016 | |
Maximum Recorded Temperature | 83C | |
Max Fan Noise | 51.6dB | |
Recommended Power Supply | 150W | |
Benchmark CPU | Intel Core i7-6700K @ 4.00GHz ($334.99) *closest mobile equivalent* | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 93.1 FPS | |
Average 1440p Performance | 68.7 FPS | |
(Ultrawide) Average 1440p Performance | 58.7 FPS | |
Average 4K Performance | 41.0 FPS | |
Memory | 8 GB | |
1080p Cost Per Frame | $ 20.0 | |
1440p Cost Per Frame | $ 27.0 | |
(Ultrawide) 1440p Cost Per Frame | $ 31.6 | |
4K Cost Per Frame | $ 45.3 | |
Series | GTX 1080 Mobile | |
Variant | NVIDIA GeForce GTX 1080 Mobile | |
Overall Combination Score | 58/100 | Acceptable |
Board Number | E2915 SKU 10 |
---|---|
Outputs | No outputs |
Power Connectors | None |
Slot Width | MXM Module |
TDP | 150 W |
Boost Clock | 1746 MHz |
---|---|
GPU Clock | 1556 MHz |
Memory Clock | 1251 MHz 10008 MHz effective |
Bus Interface | PCIe 3.0 x16 |
---|---|
Generation | GeForce 10 Mobile |
Production | Active |
Release Date | Aug 15th, 2016 |
Reviews | 183 in our database |
CUDA | 6.1 |
---|---|
DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.4 |
Vulkan | 1.1.103 |
Architecture | Pascal |
---|---|
Die Size | 314 mm² |
Foundry | TSMC |
GPU Name | GP104B |
GPU Variant | N17E-G3-A1 |
Process Size | 16 nm |
Transistors | 7,200 million |
Bandwidth | 320.3 GB/s |
---|---|
Memory Bus | 256 bit |
Memory Size | 8 GB |
Memory Type | GDDR5X |
L1 Cache | 48 KB (per SM) |
---|---|
L2 Cache | 2 MB |
ROPs | 64 |
SM Count | 20 |
Shading Units | 2560 |
TMUs | 160 |
FP16 (half) performance | 139.7 GFLOPS (1:64) |
---|---|
FP32 (float) performance | 8.940 TFLOPS |
FP64 (double) performance | 279.4 GFLOPS (1:32) |
Pixel Rate | 111.7 GPixel/s |
Texture Rate | 279.4 GTexel/s |