In terms of cost, pricing clearly is a genuine issue here and the price of GTX 1650 Max-Q is simply ridiculous. With regards to max load temperature, the GTX 1650 Max-Q 's cooling is excellent at keeping it cool and under control. With current 4096 MB RAM, the GTX 1650 Max-Q can have very few memory-related bottlenecks in more modern games.
| NVIDIA GeForce GTX 1650 Max-Q | ||
| Price | $ 1,239.0 | |
| Year | 2019 | |
| Maximum Recorded Temperature | 65C | |
| Max Fan Noise | 45dB | |
| Recommended Power Supply | 35W | |
| Benchmark CPU | Intel Core i7-8700K @ 3.70GHz ($369.89) *closest mobile equivalent* | |
| CPU Impact on FPS | + 0.0 FPS | |
| CPU Impact on FPS % | 0.0% | |
| Benchmark Quality Settings | Ultra Quality Settings | |
| Average 1080p Performance | 39.0 FPS | |
| Average 1440p Performance | 28.5 FPS | |
| (Ultrawide) Average 1440p Performance | 24.3 FPS | |
| Average 4K Performance | 17.0 FPS | |
| Memory | 4 GB | |
| 1080p Cost Per Frame | $ 31.8 | |
| 1440p Cost Per Frame | $ 43.5 | |
| (Ultrawide) 1440p Cost Per Frame | $ 51.0 | |
| 4K Cost Per Frame | $ 72.9 | |
| Series | GTX 1650 Max-Q | |
| Variant | NVIDIA GeForce GTX 1650 Max-Q | |
| Overall Combination Score | 38/100 | Weak |
| Outputs | No outputs |
|---|---|
| Power Connectors | None |
| TDP | 35 W |
| Boost Clock | 1245 MHz |
|---|---|
| GPU Clock | 1020 MHz |
| Memory Clock | 2000 MHz 8000 MHz effective |
| Bus Interface | PCIe 3.0 x16 |
|---|---|
| Generation | GeForce 16 Mobile |
| Production | Active |
| Release Date | Apr 23rd, 2019 |
| Reviews | 34 in our database |
| CUDA | 7.5 |
|---|---|
| DirectX | 12.0 (12_1) |
| OpenCL | 1.2 |
| OpenGL | 4.6 |
| Shader Model | 6.4 |
| Vulkan | 1.1.103 |
| Architecture | Turing |
|---|---|
| Die Size | 200 mm² |
| Foundry | TSMC |
| GPU Name | TU117 |
| Process Size | 12 nm |
| Transistors | 4,700 million |
| Bandwidth | 128.0 GB/s |
|---|---|
| Memory Bus | 128 bit |
| Memory Size | 4 GB |
| Memory Type | GDDR5 |
| L1 Cache | 64 KB (per SM) |
|---|---|
| L2 Cache | 1024 KB |
| ROPs | 32 |
| SM Count | 14 |
| Shading Units | 896 |
| TMUs | 56 |
| FP16 (half) performance | 4.462 TFLOPS (2:1) |
|---|---|
| FP32 (float) performance | 2.231 TFLOPS |
| FP64 (double) performance | 69.72 GFLOPS (1:32) |
| Pixel Rate | 39.84 GPixel/s |
| Texture Rate | 69.72 GTexel/s |