In terms of cost, pricing clearly is a genuine issue here and the price of GTX 1660 Ti Mobile is simply ridiculous. At 1440p, GTX 1660 Ti Mobile can hit 50-60 fps on pretty much everything at ultra, just without antialiasing, less ambient occlusion and turned down shadows. In terms of memory, the GTX 1660 Ti Mobile 's 6144 MB RAM is more than enough for modern games and should not cause any bottlenecks. With regards to max load temperature, the GTX 1660 Ti Mobile 's cooling is excellent at keeping it cool and under control.
NVIDIA GeForce GTX 1660 Ti Mobile | ||
Price | $ 1,758.0 | |
Year | 2019 | |
Maximum Recorded Temperature | 61C | |
Max Fan Noise | 45.6dB | |
Recommended Power Supply | 60W | |
Benchmark CPU | Intel Core i7-8700K @ 3.70GHz ($369.89) *closest mobile equivalent* | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 71.0 FPS | |
Average 1440p Performance | 52.6 FPS | |
(Ultrawide) Average 1440p Performance | 45.0 FPS | |
Average 4K Performance | 31.5 FPS | |
Memory | 6 GB | |
1080p Cost Per Frame | $ 24.8 | |
1440p Cost Per Frame | $ 33.4 | |
(Ultrawide) 1440p Cost Per Frame | $ 39.1 | |
4K Cost Per Frame | $ 55.8 | |
Series | GTX 1660 Ti Mobile | |
Variant | NVIDIA GeForce GTX 1660 Ti Mobile | |
Overall Combination Score | 52/100 | Acceptable |
Outputs | No outputs |
---|---|
Power Connectors | None |
Slot Width | MXM Module |
TDP | unknown |
Boost Clock | 1590 MHz |
---|---|
GPU Clock | 1455 MHz |
Memory Clock | 1500 MHz 12000 MHz effective |
Bus Interface | PCIe 3.0 x16 |
---|---|
Generation | GeForce 16 Mobile |
Production | Active |
Release Date | Apr 23rd, 2019 |
CUDA | 7.5 |
---|---|
DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.4 |
Vulkan | 1.1.103 |
Architecture | Turing |
---|---|
Die Size | 284 mm² |
Foundry | TSMC |
GPU Name | TU116 |
Process Size | 12 nm |
Transistors | 6,600 million |
Bandwidth | 288.0 GB/s |
---|---|
Memory Bus | 192 bit |
Memory Size | 6 GB |
Memory Type | GDDR6 |
L1 Cache | 64 KB (per SM) |
---|---|
L2 Cache | 1536 KB |
ROPs | 48 |
SM Count | 24 |
Shading Units | 1536 |
TMUs | 96 |
FP16 (half) performance | 9.769 TFLOPS (2:1) |
---|---|
FP32 (float) performance | 4.884 TFLOPS |
FP64 (double) performance | 152.6 GFLOPS (1:32) |
Pixel Rate | 76.32 GPixel/s |
Texture Rate | 152.6 GTexel/s |