With current 2048 MB RAM, the GTX 950 can have serious memory-related bottlenecks in more modern games. The GTX 950 's power requirements are reasonable and it is very efficient compared to the competition. With current 2048 MB RAM, the GTX 950 can have very few memory-related bottlenecks in more modern games.
NVIDIA GeForce GTX 950 | ||
Price | $ 89.0 | |
Year | 2015 | |
Maximum Recorded Temperature | 73C | |
Max Fan Noise | 39.7dB | |
Recommended Power Supply | 440W | |
Benchmark CPU | Intel Core i7-4790K @ 4.00GHz ($306.99) | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 30.0 FPS | |
Average 1440p Performance | 21.4 FPS | |
(Ultrawide) Average 1440p Performance | 18.5 FPS | |
Average 4K Performance | 13.2 FPS | |
Memory | 2 GB | |
1080p Cost Per Frame | $ 5.3 | |
1440p Cost Per Frame | $ 7.4 | |
(Ultrawide) 1440p Cost Per Frame | $ 8.6 | |
4K Cost Per Frame | $ 12.1 | |
Series | GTX 950 | |
Variant | NVIDIA GeForce GTX 950 | |
Overall Combination Score | 64/100 | Good |
Length | 7.94 inches 202 mm |
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Outputs | 1x DVI1x HDMI3x DisplayPort |
Power Connectors | 1x 6-pin |
Slot Width | Dual-slot |
TDP | 90 W |
Boost Clock | 1188 MHz |
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GPU Clock | 1024 MHz |
Memory Clock | 1653 MHz 6612 MHz effective |
Bus Interface | PCIe 3.0 x16 |
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Generation | GeForce 900 |
Launch Price | 159 USD |
Production | Active |
Release Date | Aug 20th, 2015 |
CUDA | 5.2 |
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DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.1 |
Vulkan | 1.1.82 |
Architecture | Maxwell 2.0 |
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Die Size | 228 mm² |
GPU Name | GM206 |
GPU Variant | GM206-250-A1 |
Process Size | 28 nm |
Transistors | 2,940 million |
Bandwidth | 105.8 GB/s |
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Memory Bus | 128 bit |
Memory Size | 2048 MB |
Memory Type | GDDR5 |
ROPs | 32 |
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SMM Count | 6 |
Shading Units | 768 |
TMUs | 48 |
FP32 (float) performance | 1,825 GFLOPS |
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FP64 (double) performance | 57.02 GFLOPS (1:32) |
Pixel Rate | 38.02 GPixel/s |
Texture Rate | 57.02 GTexel/s |