At 1440p, GTX 980 can hit 50-60 fps on pretty much everything at ultra, just without antialiasing, less ambient occlusion and turned down shadows. This combination between GTX 980 and Intel Core i7-4770K @ 3.50GHz has less than 8% bottleneck in many games and is perfect match to avoid FPS loss. This combination between GTX 980 and Intel Core i7-4770K @ 3.50GHz is a perfect match to avoid FPS loss. With current 4096 MB RAM, the GTX 980 can have very few memory-related bottlenecks in more modern games.
NVIDIA GeForce GTX 980 | ||
Price | $ 249.0 | |
Year | 2014 | |
Maximum Recorded Temperature | 81C | |
Max Fan Noise | 48.1dB | |
Recommended Power Supply | 515W | |
Benchmark CPU | Intel Core i7-4770K @ 3.50GHz ($284.99) | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 73.7 FPS | |
Average 1440p Performance | 53.5 FPS | |
(Ultrawide) Average 1440p Performance | 45.7 FPS | |
Average 4K Performance | 32.0 FPS | |
Memory | 4 GB | |
1080p Cost Per Frame | $ 7.5 | |
1440p Cost Per Frame | $ 10.3 | |
(Ultrawide) 1440p Cost Per Frame | $ 12.0 | |
4K Cost Per Frame | $ 17.2 | |
Series | GTX 980 | |
Variant | NVIDIA GeForce GTX 980 | |
Overall Combination Score | 75/100 | Very Good |
Board Number | PG401 |
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Length | 10.5 inches 267 mm |
Outputs | 1x DVI1x HDMI3x DisplayPort |
Power Connectors | 2x 6-pin |
Slot Width | Dual-slot |
TDP | 165 W |
Boost Clock | 1216 MHz |
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GPU Clock | 1127 MHz |
Memory Clock | 1753 MHz 7012 MHz effective |
Bus Interface | PCIe 3.0 x16 |
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Generation | GeForce 900 |
Launch Price | 549 USD |
Production | End-of-life |
Release Date | Sep 19th, 2014 |
CUDA | 5.2 |
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DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.1 |
Vulkan | 1.1.82 |
Architecture | Maxwell 2.0 |
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Die Size | 398 mm² |
GPU Name | GM204 |
GPU Variant | GM204-400-A1 |
Process Size | 28 nm |
Transistors | 5,200 million |
Bandwidth | 224.4 GB/s |
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Memory Bus | 256 bit |
Memory Size | 4096 MB |
Memory Type | GDDR5 |
ROPs | 64 |
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SMM Count | 16 |
Shading Units | 2048 |
TMUs | 128 |
FP32 (float) performance | 4,981 GFLOPS |
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FP64 (double) performance | 155.6 GFLOPS (1:32) |
Pixel Rate | 77.82 GPixel/s |
Texture Rate | 155.6 GTexel/s |