In terms of cost, pricing clearly is a genuine issue here and the price of RTX 2060 Mobile is simply ridiculous. At 1440p, RTX 2060 Mobile can hit 50-60 fps on pretty much everything at ultra, just without antialiasing, less ambient occlusion and turned down shadows. In terms of memory, the RTX 2060 Mobile 's 6144 MB RAM is more than enough for modern games and should not cause any bottlenecks.
NVIDIA GeForce RTX 2060 Mobile | ||
Price | $ 1,104.0 | |
Year | 2019 | |
Maximum Recorded Temperature | 72C | |
Max Fan Noise | 45.6dB | |
Recommended Power Supply | 80W | |
Benchmark CPU | Intel Core i7-8700K @ 3.70GHz ($369.89) *closest mobile equivalent* | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 75.4 FPS | |
Average 1440p Performance | 53.5 FPS | |
(Ultrawide) Average 1440p Performance | 45.6 FPS | |
Average 4K Performance | 31.7 FPS | |
Memory | 6 GB | |
1080p Cost Per Frame | $ 14.6 | |
1440p Cost Per Frame | $ 20.6 | |
(Ultrawide) 1440p Cost Per Frame | $ 24.2 | |
4K Cost Per Frame | $ 34.8 | |
Series | RTX 2060 Mobile | |
Variant | NVIDIA GeForce RTX 2060 Mobile | |
Overall Combination Score | 52/100 | Acceptable |
Board Number | E4914 SKU 30 |
---|---|
Outputs | No outputs |
Power Connectors | None |
Slot Width | MXM Module |
TDP | 80 W |
Boost Clock | 1200 MHz |
---|---|
GPU Clock | 960 MHz |
Memory Clock | 1750 MHz 14000 MHz effective |
Bus Interface | PCIe 3.0 x16 |
---|---|
Generation | GeForce 20 Mobile |
Production | Active |
Release Date | Jan 29th, 2019 |
CUDA | 7.5 |
---|---|
DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.4 |
Vulkan | 1.1.103 |
Architecture | Turing |
---|---|
Die Size | 445 mm² |
Foundry | TSMC |
GPU Name | TU106B |
GPU Variant | N18E-G1-KD-A1 |
Process Size | 12 nm |
Transistors | 10,800 million |
Bandwidth | 336.0 GB/s |
---|---|
Memory Bus | 192 bit |
Memory Size | 6 GB |
Memory Type | GDDR6 |
L1 Cache | 64 KB (per SM) |
---|---|
L2 Cache | 3 MB |
ROPs | 48 |
RT Cores | 30 |
SM Count | 30 |
Shading Units | 1920 |
TMUs | 120 |
Tensor Cores | 240 |
FP16 (half) performance | 9.216 TFLOPS (2:1) |
---|---|
FP32 (float) performance | 4.608 TFLOPS |
FP64 (double) performance | 144.0 GFLOPS (1:32) |
Pixel Rate | 57.60 GPixel/s |
Texture Rate | 144.0 GTexel/s |