In terms of cost, pricing clearly is a genuine issue here and the price of RTX 2070 Max-Q is simply ridiculous. At 1440p, RTX 2070 Max-Q can hit 50-60 fps on pretty much everything at ultra, just without antialiasing, less ambient occlusion and turned down shadows. In terms of memory, the RTX 2070 Max-Q 's 8192 MB RAM is more than enough for modern games and should not cause any bottlenecks.
NVIDIA GeForce RTX 2070 Max-Q | ||
Price | $ 1,516.0 | |
Year | 2019 | |
Maximum Recorded Temperature | 79C | |
Max Fan Noise | 47.7dB | |
Recommended Power Supply | 90W | |
Benchmark CPU | Intel Core i7-8700K @ 3.70GHz ($369.89) *closest mobile equivalent* | |
CPU Impact on FPS | + 0.0 FPS | |
CPU Impact on FPS % | 0.0% | |
Benchmark Quality Settings | Ultra Quality Settings | |
Average 1080p Performance | 73.0 FPS | |
Average 1440p Performance | 53.5 FPS | |
(Ultrawide) Average 1440p Performance | 46.1 FPS | |
Average 4K Performance | 32.7 FPS | |
Memory | 8 GB | |
1080p Cost Per Frame | $ 20.8 | |
1440p Cost Per Frame | $ 28.3 | |
(Ultrawide) 1440p Cost Per Frame | $ 32.9 | |
4K Cost Per Frame | $ 46.4 | |
Series | RTX 2070 Max-Q | |
Variant | NVIDIA GeForce RTX 2070 Max-Q | |
Overall Combination Score | 51/100 | Acceptable |
Board Number | E4914 SKU 30 |
---|---|
Outputs | No outputs |
Power Connectors | None |
Slot Width | MXM Module |
TDP | 80 W |
Boost Clock | 1185 MHz |
---|---|
GPU Clock | 885 MHz |
Memory Clock | 1500 MHz 12000 MHz effective |
Bus Interface | PCIe 3.0 x16 |
---|---|
Generation | GeForce 20 Mobile |
Production | Active |
Release Date | Jan 29th, 2019 |
CUDA | 7.5 |
---|---|
DirectX | 12.0 (12_1) |
OpenCL | 1.2 |
OpenGL | 4.6 |
Shader Model | 6.4 |
Vulkan | 1.1.103 |
Architecture | Turing |
---|---|
Die Size | 445 mm² |
Foundry | TSMC |
GPU Name | TU106B |
GPU Variant | N18E-G2-A1 |
Process Size | 12 nm |
Transistors | 10,800 million |
Bandwidth | 384.0 GB/s |
---|---|
Memory Bus | 256 bit |
Memory Size | 8 GB |
Memory Type | GDDR6 |
L1 Cache | 64 KB (per SM) |
---|---|
L2 Cache | 4 MB |
ROPs | 64 |
RT Cores | 36 |
SM Count | 36 |
Shading Units | 2304 |
TMUs | 144 |
Tensor Cores | 288 |
FP16 (half) performance | 10.92 TFLOPS (2:1) |
---|---|
FP32 (float) performance | 5.460 TFLOPS |
FP64 (double) performance | 170.6 GFLOPS (1:32) |
Pixel Rate | 75.84 GPixel/s |
Texture Rate | 170.6 GTexel/s |